Create a 2D, Space-Invaders-style arcade shooter in which the player defends a base by shooting at descending alien “threats.” Instead of firing bullets as messages, the player fires safe, non-graphic pictograms (icons) paired with short labels that represent different child safeguarding issue categories. The game is educational: scoring and success depend on landing the correct symbol/label response to each incoming threat type. The tone should be serious and protective, with clear readable UI and no explicit or graphic content....more
Create a 2D, Space-Invaders-style arcade shooter in which the player defends a base by shooting at descending alien “threats.” Instead of firing bullets as messages, the player fires safe, non-graphic pictograms (icons) paired with short labels that represent different child safeguarding issue categories. The game is educational: scoring and success depend on landing the correct symbol/label response to each incoming threat type. The tone should be serious and protective, with clear readable UI and no explicit or graphic content.