A mostly barebones multiplayer first-person shooter where customizable physics-heavy spheres roll omnidirectionally in an outdoor grassy field arena. Players control rolling movement with WASD (omnidirectional), look freely with the mouse, and fire a visible shotgun-barrel gun with a single shot per reload cycle (1 shot, then 2.2s reload). The UI uses a pixel-style font and includes no audio. The game loop is free-for-all: first to 10 kills wins, with 100 health per player. Visual hit feedback includes light snow particles and screenshake on damage. When a player dies, the screen cuts to black and shows red pixel text: “Terminated by <player name>”, then respawns after a 5-second countdown. Match setup uses a dark green pixel-style main menu with “Online” and “Offline”; Online requires alias input, then create/join lobby using a lobby list plus a 5-digit code. Lobbies support up to 6 total players, filling remaining slots with bots (slower reaction times). If a human joins, a bot is kicked and replaced by the new peer. The arena is enclosed by a large wooden fence, with rocks, trees, and small hills to break line of sight, and a bright blue skybox with sunlight....more
A mostly barebones multiplayer first-person shooter where customizable physics-heavy spheres roll omnidirectionally in an outdoor grassy field arena. Players control rolling movement with WASD (omnidirectional), look freely with the mouse, and fire a visible shotgun-barrel gun with a single shot per reload cycle (1 shot, then 2.2s reload). The UI uses a pixel-style font and includes no audio. The game loop is free-for-all: first to 10 kills wins, with 100 health per player. Visual hit feedback includes light snow particles and screenshake on damage. When a player dies, the screen cuts to black and shows red pixel text: “Terminated by <player name>”, then respawns after a 5-second countdown. Match setup uses a dark green pixel-style main menu with “Online” and “Offline”; Online requires alias input, then create/join lobby using a lobby list plus a 5-digit code. Lobbies support up to 6 total players, filling remaining slots with bots (slower reaction times). If a human joins, a bot is kicked and replaced by the new peer. The arena is enclosed by a large wooden fence, with rocks, trees, and small hills to break line of sight, and a bright blue skybox with sunlight.