Pillarfall
About Pillarfall
By Slick___jacket2 playsCreate a 3D, single-player, Elden Ring-inspired boss fight arena game. Players customize their fighter’s model, armor, and weapon, then face a boss about 1.3 times their size in a spacious arena with five breakable pillars. Combat is responsive and pattern-aware: repeated attacks invite the boss to parry or retreat, while every slightly telegraphed boss attack can be dodged. The boss can defeat the player in four hits. Use cinematic dynamic camera angles and clear health, stamina, and poise for both combatants. Controls: Mouse 1 light attack, Mouse 2 heavy attack, WASD move, Space jump, Shift run, R roll, V parry, F backstep. Victory comes from defeating the boss; defeat comes from losing all health....more
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About Pillarfall
Create a 3D, single-player, Elden Ring-inspired boss fight arena game. Players customize their fighter’s model, armor, and weapon, then face a boss about 1.3 times their size in a spacious arena with five breakable pillars. Combat is responsive and pattern-aware: repeated attacks invite the boss to parry or retreat, while every slightly telegraphed boss attack can be dodged. The boss can defeat the player in four hits. Use cinematic dynamic camera angles and clear health, stamina, and poise for both combatants. Controls: Mouse 1 light attack, Mouse 2 heavy attack, WASD move, Space jump, Shift run, R roll, V parry, F backstep. Victory comes from defeating the boss; defeat comes from losing all health....more
Create a 3D, single-player, Elden Ring-inspired boss fight arena game. Players customize their fighter’s model, armor, and weapon, then face a boss about 1.3 times their size in a spacious arena with five breakable pillars. Combat is responsive and pattern-aware: repeated attacks invite the boss to parry or retreat, while every slightly telegraphed boss attack can be dodged. The boss can defeat the player in four hits. Use cinematic dynamic camera angles and clear health, stamina, and poise for both combatants. Controls: Mouse 1 light attack, Mouse 2 heavy attack, WASD move, Space jump, Shift run, R roll, V parry, F backstep. Victory comes from defeating the boss; defeat comes from losing all health.










