Create a simple Three.js 3D hotel tycoon prototype where the player is a small person inside a hotel building, free to run around the interior. The single core action is checking in guests at the reception register. Guests spawn into a queue at the reception every 10 seconds, then wait to be served. The player must sit at the desk for 5 seconds to check in the current waiting guest. After being checked in, each guest walks to the only starting room, spends 15 seconds napping, then checks out. After check-in, the guest pays the player cash immediately, which can be used later for upgrades (upgrades themselves are not part of this prototype). The prototype’s objective is simply to demonstrate the loop is playable and winnable by staying functional for a fixed time window (time-based target)....more
Create a simple Three.js 3D hotel tycoon prototype where the player is a small person inside a hotel building, free to run around the interior. The single core action is checking in guests at the reception register. Guests spawn into a queue at the reception every 10 seconds, then wait to be served. The player must sit at the desk for 5 seconds to check in the current waiting guest. After being checked in, each guest walks to the only starting room, spends 15 seconds napping, then checks out. After check-in, the guest pays the player cash immediately, which can be used later for upgrades (upgrades themselves are not part of this prototype). The prototype’s objective is simply to demonstrate the loop is playable and winnable by staying functional for a fixed time window (time-based target).