Create a 2D top-down action survival prototype set inside a living organism. The player controls a tiny futuristic nanobot (top-down view) moving with WASD in a semi-maze-like tissue environment, aiming and shooting with the mouse using a fixed starting weapon attached to the nanobot. The world uses simple placeholder graphics that still read as organic biology: glowing tissue membranes, cells, and blood-vessel-like paths with wall/obstacle collision. The game spawns exactly 80 healthy body cells that randomly spawn in open areas and independently wander while avoiding walls/obstacles; a HUD counter shows “Living Cells: 80” and updates as cells die. At the start, spawn exactly ONE dark alien virus far from the player with “Viruses: 1” in the HUD. Viruses wander, detect healthy cells within a detection radius, move toward them, and when touching infect a cell: the cell dies, the virus disappears, and TWO new viruses spawn from the infected cell, enabling exponential multiplication. Viruses have HP=3; nanobot bullets deal 1 damage per hit and kill viruses when HP reaches zero. The player must hunt and destroy all viruses before they infect every cell. Win condition: when Viruses reaches zero, display “VICTORY - Infection eliminated”. Lose condition: when Living Cells reaches zero, display “GAME OVER - The organism has died”. A camera follows the nanobot. Focus the prototype on playable movement, obstacle collision, aiming/shooting, and the cell/virus behaviors, using placeholder visuals for biology and clear visual distinction between healthy glowing cells and dangerous dark viruses....more
Create a 2D top-down action survival prototype set inside a living organism. The player controls a tiny futuristic nanobot (top-down view) moving with WASD in a semi-maze-like tissue environment, aiming and shooting with the mouse using a fixed starting weapon attached to the nanobot. The world uses simple placeholder graphics that still read as organic biology: glowing tissue membranes, cells, and blood-vessel-like paths with wall/obstacle collision. The game spawns exactly 80 healthy body cells that randomly spawn in open areas and independently wander while avoiding walls/obstacles; a HUD counter shows “Living Cells: 80” and updates as cells die. At the start, spawn exactly ONE dark alien virus far from the player with “Viruses: 1” in the HUD. Viruses wander, detect healthy cells within a detection radius, move toward them, and when touching infect a cell: the cell dies, the virus disappears, and TWO new viruses spawn from the infected cell, enabling exponential multiplication. Viruses have HP=3; nanobot bullets deal 1 damage per hit and kill viruses when HP reaches zero. The player must hunt and destroy all viruses before they infect every cell. Win condition: when Viruses reaches zero, display “VICTORY - Infection eliminated”. Lose condition: when Living Cells reaches zero, display “GAME OVER - The organism has died”. A camera follows the nanobot. Focus the prototype on playable movement, obstacle collision, aiming/shooting, and the cell/virus behaviors, using placeholder visuals for biology and clear visual distinction between healthy glowing cells and dangerous dark viruses.