Create a fast-paced multiplayer “.io-style” 3D arena game where players control a block that swipes to steer. As they move, they paint/leave a trail. Players claim territory by closing loops (enclosing an area so it becomes theirs), but must avoid enemy trails and getting trapped—colliding with enemy trails ends the run. Each match is tied to a level goal measured as a territory percentage: when you reach the required claimed territory %, that level completes, pays currency, and you climb to the next level. If you die, you restart and retry the same level (your climbed level tier is kept). The core focus is quick maneuvering, risky loop-making, and outsmarting opponents in a shrinking/active arena....more
Create a fast-paced multiplayer “.io-style” 3D arena game where players control a block that swipes to steer. As they move, they paint/leave a trail. Players claim territory by closing loops (enclosing an area so it becomes theirs), but must avoid enemy trails and getting trapped—colliding with enemy trails ends the run. Each match is tied to a level goal measured as a territory percentage: when you reach the required claimed territory %, that level completes, pays currency, and you climb to the next level. If you die, you restart and retry the same level (your climbed level tier is kept). The core focus is quick maneuvering, risky loop-making, and outsmarting opponents in a shrinking/active arena.