Create a 3D infinite runner in a stable platformer engine with a bright, colorful, cartoonish casual look. The ground/track is built from large, brightly colored 3D mechanical keyboard blocks, and the track blocks should have physics disabled for now. The core loop is reliable forward running in an endless scene: the player moves forward continuously without jitter, while the behind-the-runner chase camera cleanly follows and maintains readable perspective. The game should be playable and winnable enough to iterate (e.g., the player can fail by falling off the valid track area), but avoid adding extra progression systems or new mechanics beyond getting the forward run feel perfect....more
Create a 3D infinite runner in a stable platformer engine with a bright, colorful, cartoonish casual look. The ground/track is built from large, brightly colored 3D mechanical keyboard blocks, and the track blocks should have physics disabled for now. The core loop is reliable forward running in an endless scene: the player moves forward continuously without jitter, while the behind-the-runner chase camera cleanly follows and maintains readable perspective. The game should be playable and winnable enough to iterate (e.g., the player can fail by falling off the valid track area), but avoid adding extra progression systems or new mechanics beyond getting the forward run feel perfect.