Create a stable desktop-first 3D first-person stealth/chase prototype in a dark low-poly pet superstore at night, titled “Free the Fuzzies.” The player is a 22cm-tall ferret with visible paws and mouse-look first-person controls (WASD, Shift sprint, Ctrl creep, Space hop, E interact, Esc pause). Single compact level: collect 600 lightweight instanced keys, rescue 6 caged ferrets (Toffee, Skitter, Hazel, Flint, Bundle, Cinder) by holding E to open cages, then reach the exit. Escaping requires avoiding one guard dog and one store guard with patrol routes, hearing/sprint detection, line-of-sight chase, last-known-location search, and return-to-patrol; AI cannot see through walls/shelves and players can hide under shelves and use narrow routes. Rescued ferrets follow the player with simple following behaviour and do not physically block the player. HUD shows KEYS 000/600, RINGS 0/10, six rescue icons, objective text, and red danger feedback; also include title, pause, caught/restart, and victory screens. Prioritize smooth controls, reliable collision, working AI, accurate counters, and a complete win/lose loop over visual complexity....more
Create a stable desktop-first 3D first-person stealth/chase prototype in a dark low-poly pet superstore at night, titled “Free the Fuzzies.” The player is a 22cm-tall ferret with visible paws and mouse-look first-person controls (WASD, Shift sprint, Ctrl creep, Space hop, E interact, Esc pause). Single compact level: collect 600 lightweight instanced keys, rescue 6 caged ferrets (Toffee, Skitter, Hazel, Flint, Bundle, Cinder) by holding E to open cages, then reach the exit. Escaping requires avoiding one guard dog and one store guard with patrol routes, hearing/sprint detection, line-of-sight chase, last-known-location search, and return-to-patrol; AI cannot see through walls/shelves and players can hide under shelves and use narrow routes. Rescued ferrets follow the player with simple following behaviour and do not physically block the player. HUD shows KEYS 000/600, RINGS 0/10, six rescue icons, objective text, and red danger feedback; also include title, pause, caught/restart, and victory screens. Prioritize smooth controls, reliable collision, working AI, accurate counters, and a complete win/lose loop over visual complexity.