Create a 3D ragdoll combat game with floppy, physics-driven bodies where each player uses a few simple controls (move, punch, grab/lift, and throw) to start chaotic fights in a colorful arena. The physics should feel like the main character: collisions, momentum, balance, and stumbling create unpredictable outcomes. Each match is round-based with a clear win condition—knocking opponents out (or keeping yourself from being KO’d) until one player/team wins....more
Create a 3D ragdoll combat game with floppy, physics-driven bodies where each player uses a few simple controls (move, punch, grab/lift, and throw) to start chaotic fights in a colorful arena. The physics should feel like the main character: collisions, momentum, balance, and stumbling create unpredictable outcomes. Each match is round-based with a clear win condition—knocking opponents out (or keeping yourself from being KO’d) until one player/team wins.