Create a first-person experience inside a multi-layer warehouse set up with two distinct car showing bays. The entrance includes a humanly proportionate check-in area with a receptionist and a table. Each showing bay contains a screen that lets the player swap the currently parked car model by using a simple “step into range” prompt; selecting a car replaces the model in that bay. The core loop is exploring the warehouse space and approaching each bay to change what car is displayed....more
Create a first-person experience inside a multi-layer warehouse set up with two distinct car showing bays. The entrance includes a humanly proportionate check-in area with a receptionist and a table. Each showing bay contains a screen that lets the player swap the currently parked car model by using a simple “step into range” prompt; selecting a car replaces the model in that bay. The core loop is exploring the warehouse space and approaching each bay to change what car is displayed.