Build a simple clicker game where the player earns credits by clicking a big dot (once per click/tap). Credits can be spent to buy upgrades from separate shops: one shop boosts clicks per tap (CPT/CPT = credits-per-tap? per instruction it’s “+3 CPT (per tap)”, so treat it as extra clicks generated per tap), and another shop boosts clicks per second (CPS) to automatically add to the click count/credits. All upgrades are always available and can be purchased infinite times with the same fixed cost each time (no scaling)....more
Build a simple clicker game where the player earns credits by clicking a big dot (once per click/tap). Credits can be spent to buy upgrades from separate shops: one shop boosts clicks per tap (CPT/CPT = credits-per-tap? per instruction it’s “+3 CPT (per tap)”, so treat it as extra clicks generated per tap), and another shop boosts clicks per second (CPS) to automatically add to the click count/credits. All upgrades are always available and can be purchased infinite times with the same fixed cost each time (no scaling).