Description
Movement: Arrow Keys + Mouse
Move Block: Hold E Key
Update 1.1: The wall is fully functional from both sides. I am impressed that it actually got to where I need. Much work for the future update, but solid it is.
Update 1.0: I was able to get the wall working. I have some work cut out to ensure the wall works properly, but so far, I am impressed with the progression.
Update 0.2: I was able to incorporate a ball object into the game. I think the format is a bit broken, since the wall refused to update the collision detection, and the game will not run in a non-vr state. I'm not sure what to do, so I think I am putting it on hold.
Update 0.1: I am increasing the resolution to 1080p for clarity and am demonstrating aspects of walls that I am currently working on to ensure of proper collision detection.
Known Issues: WebXR may require updates to the browser to allow the game to run properly. Additionally, browser restarts may be required to start the game instead of refreshing the page.
Description: I found a new architecture that can run a 3d environment similar to phaser that is called A-Frame. Currently, there is quite a few upgrades from phaser (such as the construction of walls, ground tiles working correctly, and other items that can be visually distinct).
However, the implementation is rocky. I'm going to have to work with it to make it more user friendly, but it looks good upon initialization.